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http://ithesis-ir.su.ac.th/dspace/handle/123456789/5508
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DC Field | Value | Language |
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dc.contributor | Ke JIA CHEN | en |
dc.contributor | Ke JIA CHEN | th |
dc.contributor.advisor | Supachai Areerungruang | en |
dc.contributor.advisor | ศุภชัย อารีรุ่งเรือง | th |
dc.contributor.other | Silpakorn University | en |
dc.date.accessioned | 2025-04-29T06:25:05Z | - |
dc.date.available | 2025-04-29T06:25:05Z | - |
dc.date.created | 2024 | |
dc.date.issued | 22/11/2024 | |
dc.identifier.uri | http://ithesis-ir.su.ac.th/dspace/handle/123456789/5508 | - |
dc.description.abstract | Traditional Chinese Medicine (TCM) shares a long-standing history and global recognition, yet faces significant challenges with only 20.69% of Chinese citizens possessing TCM cultural literacy. This cultural transmission crisis necessitates broader promotion of TCM knowledge, particularly within primary and secondary education systems. This study developed a Chinese herbal medicine board game, "I am a Little Miracle Doctor," targeting children aged 7-11, designed to enhance understanding of TCM concepts including herbal classifications, Four Properties and Five Tastes, Meridians, processing methods, and medicinal parts through gamification. The study methodology involved comprehensive literature reviews, expert interviews, and questionnaire surveys to evaluate age-appropriate TCM knowledge, children's learning needs, and parents' expectations. Through multiple iterations and expert consultations, the final game design emerged from three prototypes, emphasizing key TCM concepts. The game was tested with 64 children aged 7-11 in Shaanxi, evaluating its educational value, entertainment appeal, cooperation elements, and strategic components. Descriptive statistical analysis revealed high scores in three key dimensions: repeat play intention (M=4.484, SD=0.713), satisfaction (M=4.453, SD=0.733), and visual presentation effect (M=4.438, SD=0.871). The game's moderate difficulty level (M=2.922) aligned well with the target age group's cognitive abilities. Pearson correlation analysis indicated a significant negative correlation between player age and perceived difficulty, with older players finding the game easier. Player preference strongly correlated with perceived enjoyment. Paired t-tests demonstrated significant improvements in children's knowledge of Chinese herbal medicine types (t=-4.200, p | en |
dc.description.abstract | - | th |
dc.language.iso | en | |
dc.publisher | Silpakorn University | |
dc.rights | Silpakorn University | |
dc.subject | Chinese Herbal Medicine/ Board Game/ Education/ Children/ Qin Medicine | en |
dc.subject.classification | Arts and Humanities | en |
dc.subject.classification | Arts, entertainment and recreation | en |
dc.title | Chinese Herbal Medicine Edutainment Boardgame | en |
dc.title | - | th |
dc.type | Thesis | en |
dc.type | วิทยานิพนธ์ | th |
dc.contributor.coadvisor | Supachai Areerungruang | en |
dc.contributor.coadvisor | ศุภชัย อารีรุ่งเรือง | th |
dc.contributor.emailadvisor | supachai3833@gmail.com | |
dc.contributor.emailcoadvisor | supachai3833@gmail.com | |
dc.description.degreename | Master of Fine Arts (M.F.A.) | en |
dc.description.degreename | ศิลปมหาบัณฑิต (ศล.ม.) | th |
dc.description.degreelevel | Master's Degree | en |
dc.description.degreelevel | ปริญญาโท | th |
dc.description.degreediscipline | en | |
dc.description.degreediscipline | th | |
Appears in Collections: | Decorative Arts |
Files in This Item:
File | Description | Size | Format | |
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650420044.pdf | 17.51 MB | Adobe PDF | View/Open |
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