Skip navigation
Home
Browse
Communities
& Collections
Browse Items by:
Issue Date
Author
Title
Subject
Help
Sign on to:
My DSpace
Receive email
updates
Edit Profile
DSpace
JSPUI
DSpace preserves and enables easy and open access to all types of digital content including text, images, moving images, mpegs and data sets
Learn More
DSpace at Silpakorn University
Browsing by Subject Gamification
Jump to:
0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
or enter first few letters:
Sort by:
title
issue date
submit date
In order:
Ascending
Descending
Results/Page
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Authors/Record:
All
1
5
10
15
20
25
30
35
40
45
50
Showing results 1 to 4 of 4
Issue Date
Title
Author(s)
4
Development of Flipped Learning Model with Challenge Based Learning Using Gamification to Enhance Digital Emotional Intelligence for Pre-service Teachers
Prueksa DOKKULARB
;
พฤกษา ดอกกุหลาบ
;
Thapanee Thammetar
;
ฐาปนีย์ ธรรมเมธา
;
Silpakorn University
;
Thapanee Thammetar
;
ฐาปนีย์ ธรรมเมธา
;
kobthapanee@gmail.com
;
kobthapanee@gmail.com
26
THE DEVELOPMENT OF LEARNING BY USING GAMIFICATION WITH TASK-BASED LEARNING TO ENHANCE ENGLISH READING COMPREHENSION AND LEARNING MOTIVATION OF MATTHAYOM 3 STUDENTS
Warangkhana SANGTIP
;
วรางคณา แสงธิป
;
WISUD PO NEGRN
;
วิสูตร โพธิ์เงิน
;
Silpakorn University. Education
28
A Digital Creative Project for a Virtual World Platform to Promote the Learning of Buddhist Principles
Kanapasaphot TANAKITPHOP
;
คณพศภต ธนกฤตภพ
;
Preecha Pun-Klum
;
ปรีชา ปั้นกล่ำ
;
Silpakorn University
;
Preecha Pun-Klum
;
ปรีชา ปั้นกล่ำ
;
PUN-KLUM_P@SU.AC.TH
;
PUN-KLUM_P@SU.AC.TH
22
Gamification-based digital tool for Huizhou cultural tourism
Fankai NIE
;
Fankai NIE
;
Atithep Chaetnalao
;
อติเทพ แจ้ดนาลาว
;
Silpakorn University
;
Atithep Chaetnalao
;
อติเทพ แจ้ดนาลาว
;
CHAETNALAO_A@SU.AC.TH
;
CHAETNALAO_A@SU.AC.TH